Light and Sound Design Outline
Light Designer's Goals
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Selective visibility
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Establish time and place
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Influence mood
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Reinforce style - illusionistic created by "motivational" lights
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Visual rhythm and movement
Aestetic properties of light; or Aesthetic Tools
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Intensity -- wattage and dimmer control
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Color -- gels control
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Angle -- key plus fill lights
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Distribution or shape -- focus, shutters, barn doors control; gobos
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Movement -- dimmers, electrically controled lights
Lighting Tools
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Spotlights -- follow, ellipsoidal, fresnel
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Floodlights -- scoop
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Striplights -- 6+ foot sections, hung over stage, on cyc, or footlights
Light Designer's Process
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Text analysis - look for locations, character, theme, style, and mood
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Production meetings with director and other designers
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Thumbnail sketches, or show ideas in light lab or by lighting model
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Renderings are possible
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Lightplot
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Light hang and light focus
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Set cues, write cue sheet
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Technical Rehearsals
Historical Conventions of Light Design
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From 1st indoor theatres: candlelight to oil lamps
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19th century: gas light
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early spotlights: carbon arc, limelight
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1879: incandescent light bulb by Edison
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Appia suggests designing light like scoring music
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Increasing addition of projections with light
Sound Designer's Goals
1) Design the sound and musical environment
2) Amplify the stage
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Establish time and place
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Create mood
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Establish style
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Movement
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Work within director's concept and coordinate with other designers
Sound Designer's Tools
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live sound effects = practicals
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taped = canned
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if prerecorded, analog or digital format
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sound system in theatre includes:
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input device(s)
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mixer
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equalizer
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synthesizer
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amplifier
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speakers
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to amplify stage, mikes on and above stage plus on actors
Sound Designer's Processes
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Text analysis
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Production meetings
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find or synthesize sounds
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remaster sounds
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play clips for production staff
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set cues and make master tape
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set levels and make cue sheets for sound operator
Common Theatrical Special Effects
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smoke or fog, with dry ice or fog machine
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flashpots
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gunshots
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