Set Design Outline
Goals
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design concept, original yet in concert with director's vision
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visually set style and tone
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visually set time period and location
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solve practical problems of play's setting
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coordinate scenery with other design elements
Aesthetic Tools
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line
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mass
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composition
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space
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postive and negative
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3 and 4 dimensions
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texture - 2D and 3D
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color
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hue
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saturation
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value
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temperature
Practical Tools
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flat
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cutout
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platform
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wagon
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revolve
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drop
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scrim
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cyclorama
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projections - 2D or 3D
Set Designer's Process
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Text analysis - number locations, style, problems
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Select visual and theatrical stye - illusionistic versus theatrical
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Refine design concept
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Thumbnail sketches
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Draft groundplan
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Renderings or model
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Elevations or working drawings
Historical Conventions
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Ancient: periaktoi or no periaktoi?
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Renaissance: Serlio's three settings for tragedy, comedy, pastoral
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perspective painting on wing and drop scenery
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Baroque: Torelli's chariot and pole system of scene shifting
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19th century: box set
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historical accuracy
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Modernism: Appia and Craign; 3D scenery and "selective" design
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Mid 20th century: Svoboda introduces projections, stills and moving images
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Late 20th century: computer generated 2D and 3D; virtual reality
Scene Painting
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create designer's ideas, compensate for distance between audience and set
piece
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painter's elevation
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use grid to copy to full-sized scenery
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Add depth and texture with material mixed into paint or various faux techniques
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Mix colors, at least three
Properties Design
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Set dressings
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Set or stage props
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Hand props
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Costume props
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Historical accuracy, practicality, or used up
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