Selected Publications
APS Poster:
Kirsh, S. J., Mounts, J. R. W.,
Schneider, M. E., Cameron, J., Choi, A., Garber, S., Hermitt,
O. Pack, M., Schulman, D., Wakwella, S., Edwards, A.,
Iwamoto, N., Emengo, P., Khamseh,
A., & Sider, N. (2017, May). Video
game play, racism, trait aggression, and gender are associated with responding
during the police officer's dilemma task. Poster session presented at
the annual convention of the American Psychological Society, Boston, MA. (view reprint)
Books
Kirsh, S. J., Duffy, K.G.,
& Atwater, E. (2014). Psychology for
living: Adjustment, growth and behavior today (11th ed.). Englewood Cliffs,
NJ: Prentice Hall [Amazon.com]
Kirsh, S. J. (2012). Children, adolescents, and media violence: A
critical look at the research (2nd ed.).
Thousand Oaks, CA: Sage Publications [Amazon.com]
Kirsh, S. J. (2010). Media
and youth: A developmental perspective.
Malden, MA: Blackwell Publishers Inc. [Amazon.com]
Selected Journal
Articles on Media Violence
Kirsh, S. J., &
Mounts, J. R. W. (2007). Violent video game play impacts
facial emotion recognition. Aggressive
Behavior, 33, 353-358. [view reprint]
Kirsh, S. J. (2006).
Cartoon violence and aggression in youth. Aggression
and Violent Behavior: A Review Journal, 11, 547-557. [view reprint]
Kirsh, S. J., Mounts, J. R. W., & Olczak, P V. (2006). Violent media consumption and the
recognition of dynamic facial expression. Journal
of Interpersonal Violence, 21(5), 571-584. [view reprint]
Kirsh, S. J., Olczak, P. V., & Mounts, J.
R. W. (2005). Violent video games induce an affect processing bias. Media Psychology, 7, 239-250. [view reprint].
Kirsh, S.J. (2003). The effects of violent video game play on adolescents: The overlooked influence of development.
Aggression and Violent Behavior: A Review Journal, 8(4), 377-389. [view reprint]
Kirsh, S.J., & Olczak, P.V. (2002). The effects of extremely-violent comic books on social information processing.
Journal of Interpersonal Violence 17(11), 1160-1178. [view reprint].
Kirsh, S.J., & Olczak, P.V. (2002). Violent comic books and judgments of relational
aggression. Violence and Victims, 17, 373-380.[view
reprint]
Kirsh, S.J., & Olczak, P.V. (2000). Violent comic books and perceptions of
ambiguous provocation situations. Media Psychology, 2, 47-62.[view reprint]
Kirsh, S.J. (1998).
Seeing the world through "Mortal Kombat"
colored glasses: Violent video games and the
development of a short-term hostile attribution bias. Childhood, 5(2),
177-184. [view
reprint]