Selected Publications

APS Poster: Kirsh, S. J., Mounts, J. R. W., Schneider, M. E., Cameron, J., Choi, A., Garber, S., Hermitt, O. Pack, M., Schulman, D., Wakwella, S., Edwards, A., Iwamoto, N., Emengo, P., Khamseh, A., & Sider, N. (2017, May). Video game play, racism, trait aggression, and gender are associated with responding during the police officer's dilemma task. Poster session presented at the annual convention of the American Psychological Society, Boston, MA. (view reprint)

Books

 Kirsh, S. J., Duffy, K.G., & Atwater, E. (2014). Psychology for living: Adjustment, growth and behavior today (11th ed.). Englewood Cliffs, NJ: Prentice Hall [Amazon.com]

 Kirsh, S. J. (2012). Children, adolescents, and media violence: A critical look at the research (2nd ed.). Thousand Oaks, CA: Sage Publications [Amazon.com]

Description: Description: Description: Description: Description: MediatYouthNew.jpg Kirsh, S. J. (2010). Media and youth: A developmental perspective.  Malden, MA: Blackwell Publishers Inc. [Amazon.com]

 

Selected Journal Articles on Media Violence

 

Kirsh, S. J., & Mounts, J. R. W. (2007). Violent video game play impacts facial emotion recognition. Aggressive Behavior, 33, 353-358. [view reprint]

 

Kirsh, S. J. (2006). Cartoon violence and aggression in youth. Aggression and Violent Behavior: A Review Journal, 11, 547-557. [view reprint]

Kirsh, S. J., Mounts, J. R. W., & Olczak, P V. (2006). Violent media consumption and the recognition of dynamic facial expression. Journal of Interpersonal Violence, 21(5), 571-584. [view reprint]

Kirsh, S. J., Olczak, P. V., & Mounts, J. R. W. (2005). Violent video games induce an affect processing bias. Media Psychology, 7, 239-250. [view reprint].

Kirsh, S.J. (2003). The effects of violent video game play on adolescents: The overlooked influence of development.
Aggression and Violent Behavior: A Review Journal, 8(4), 377-389. [view reprint]
 
Kirsh, S.J., & Olczak, P.V. (2002). The effects of extremely-violent comic books on social information processing. 
Journal of Interpersonal Violence 17(11), 1160-1178. [view reprint].

Kirsh, S.J., & Olczak, P.V. (2002). Violent comic books and judgments of relational aggression. Violence and Victims, 17, 373-380.[view reprint]

Kirsh, S.J., & Olczak, P.V. (2000). Violent comic books and perceptions of ambiguous provocation situations. Media Psychology, 2, 47-62.[view reprint]

Kirsh, S.J. (1998). Seeing the world through "Mortal Kombat" colored glasses: Violent video games and the development of a short-term hostile attribution bias. Childhood, 5(2), 177-184. [view reprint]