MCNP
is a general-purpose Monte Carlo N-Particle code that can be used
for neutron, photon, electron, or coupled neutron/photon/electron
transport, including the capability to calculate eigenvalues for
critical systems. The code treats an arbitrary three-dimensional
configuration of materials in geometric cells bounded by first-
and second-degree elliptical tori. Point wise cross-section data
are used. For neutrons, all reactions given in a particular cross-
section evaluation are accounted for. Thermal neutrons are described
by both the free gas and S(alpha,beta) models. For photons, the
code takes account of incoherent and coherent scattering, the
possibility of fluorescent emission after photoelectric absorption,
absorption in pair production with local emission of annihilation
radiation, and bremsstrahlung. A continuous-slowing-down model
is used for electron transport that includes positrons, k x-rays,
and bremsstrahlung but does not include external or self-induced
fields. Important standard features that make MCNP very versatile
and easy to use include a powerful general source, criticality
source, and surface source; both geometry and output tally plotters;
a rich collection of variance reduction techniques; a flexible
tally structure; and an extensive collection of cross-section
data.
Graphite
Simulation - Near Side
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In
order to reach the level of MCNP for the disk source, we started
by running the code with a simple point source centered between
the two disks (top left).
We proceeded to wrap the point source in a cell of graphite
analogous to our baked graphite disks (top right).
The final step was to actually make the graphite the source.
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The
plot is of all the steps taken to achieve "real-life"
geometry.
1a
= tally across the entire disk with a single point source varying
the separation.
2a = tally across the entire disk with a point source wrapped
in graphite.
3a = tally across the entire disk with graphite as the source.
1b = tally across the far surface with point source.
2b = tally across the far surface with point source wrapped
in graphite.
3b = tally across the far surface with graphite as the source.
The
same procedure was done for the development of the MCNP code
tallying across the near surfaces (point source, point source
in graphite, graphite as source).
Graphite
Simulation - Far Side
We put a graphite disk source between two .01 inch disks that
have the same radius as our baked graphite disks.Then, the two
surfaces were put 1 cm apart with the disk source centered between
them. Tallying .511 MeV photons across the total disk area and
the near surfaces of the disks, we ran MCNP from a 1 cm to 4
cm separation with a .5 cm step.The plot is tallies per particle
of the near surface of the disk only as a function of seperation.Analyization
of the data is still taking place to help explain the unexpected
results.
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