Costume Designer's Goals
Costume design is the most personal aspect of design.
The costume designer must create clothes for characters that, on the one
hand, reflect the ideas and goals of the play, but, on the other hand should
look like the character chose the clothing in the same way you choose yours
every day. Similarly, because we all wear clothes but probably do
not design houses, audiences and actors will make strong, personal associations
with what a character is wearing on stage.
The costume designer's goals are similar to the set designer's goals. These goals can be broken into five categories: costumes should help establish tone and style, time and place, and character information, and costumes should aid the performer and coordinate with the director's and other designers' concepts.
Costumes give information on the tone and style of a play. They may look just like what we wear today, or they may look like what people really wore at the time in which the play is set. Both of these would be illusionistic costuming. On the other hand, costumes might be representative of an idea in the play; for example, actors costumed in robes or unitards of various colors will establish a theatrical style. A different, stylized approach to costuming might also use some period elements mixed with contemporary dress; this would give the audience a flavor of a historical period without trying to create a full, theatrical illusion of another time and place.
Costumes tell us a great deal about the time and place in which
a play is set.
Dresses with an empire waist made of light fabrics in light colors place
us in the early 18th century, such as in Jane Austin's novels. Blue
jeans with bell bottoms and painted or embroidered with many bright colors
tell us a character belongs in the late 1960's.
Costumes give us information on individual characters,
on the relationships among characters, and on groups of characters.
First consider your own wardrobe, and what you would choose to wear on
a job interview, on a big date, to wash the car, or to come to class.
What you wear says a great deal about who you are and about what you are
intending to do. The same is true on the stage, but on stage we make
even more associations with a character's clothing because we know it is
specifically chosen for the play. If we see a woman on stage in a
bright red dress, we will make associations with the dress's cut and color.
For example, we might decide that the character is dressed for a night
on the town. We might associate either passion and love with the
red color, or perhaps blood and violence, or perhaps images of the devil.
If other characters on stage wear subdued tones or cool colors, then the
character in red will contrast with the other characters. On the
other hand, other characters in shades of red will be visually linked the
character in the red dress. Similarly, characters will be visually
linked on stage if they wear clothing with similar silhouettes or colors.
The costume designer works closely with actors. He designs costumes for that specific actor's body as much as for the role the actor is playing. For example, if a designer had planned the red dress mentioned above for the central female character in a play, but the director casts a woman with orange hair and freckles, the red dress will no longer have the intended effect when worn by that actress. A more complimentary color will be chosen. Similarly, costumes can be used to enhance an actor's height, girth, natural coloring or to draw attention to any part of the actor. In the end, the actor must be comfortable wearing her costume: the work of the actor and of the designer can be undermined if an actor is uncomfortable in the clothing or does not know how to wear it and move in it correctly. For example, actors today must practice walking around in full length, hooped skirts or in a top hat and tails so that the character can appear to the audience to be comfortable in such clothing.
Finally, the costume designer must support the director's concept and must work with the other designers to create a coordinated visual effect.
Costume Designer's Tools
Like the set designer, the costume designer has two sets of tools: the elements of visual design and the practical material needed to create costumes.
As discussed in the last chapter, the elements of visual design are
line, mass, composition, space, color, and texture. The costume designer
uses the design elements somewhate differently from a set designer.
The first important element of a costume is its silhouette, which
combines its line and mass.
Silhouette is the fastest way to identify the time and place of a period
costume. Silhouette also tells what parts of the body are emphasized,
hidden, or displayed by the clothing. Contrast a Restoration woman's
silhouette with a woman dressed to go out today: the Restoration
woman wore an enormous skirt with underskirts and panniers to increase
its mass yet wore a bodice with an extremely low, wide neckline; the woman
today might wear a mini skirt, heels, and blouse emphasizing the length
of her legs. The Restoration woman would never show her legs, while
few contemporary women would dare wear a Restoration neckline.
A costume designer considers composition on several different
levels. She composes a single costume, she creates a composition
of a single character over the duration of the play, and she composes how
the entire cast should look when on stage together at any moment of the
play. Usually a central character will change radically through the
play's action (Oedipus blinds himself, Nora in A Doll House decides
to leave her husband) and the character's successive costumes should show
the character's evolution. Factors that a costume designer considers
when composing the costuming of the entire cast might include putting the
leading characters in more noticable clothing, working within a restricted
color pallette, or demonstrating relationships among characters through
silhouette or color so that some look good and some silly together.
Space is less a factor for costume designers than set designers, because their canvas is always the human body. Color in costumes functions similarly to color in set design; it has its four properties, we associate certain colors with comedy versus tragedy or with other kinds of moods, and color must be used with less subtlety than in life to compensate for the distance between audience and actors.
Texture in costume is slightly different from set design. The
first element of texture is in the fabric itself: satins are smooth and
shiny while lace is light and highly textured and tweed is heavy and highly
textured. On the stage, plastics, leathers, furs, feathers, and other
materials may also be combined with fabric.
Two dimensional texture is provided by the fabrics' patterns: paisley,
plaid, and polka dots have a busy visual texture, for example. Many
costumes are composed of multiple fabrics making up multiple articles of
clothing plus accessories, making an elaborate visual texture.
Movement is an element of visual design only in art forms that
move through time (video, film, theatre, kinetic sculpture) Costumes must
move with an actor through space, and the amount of movement should reflect
the character and action of the play. Light or loosely woven fabrics
move more freely than heavy or tightly woven fabrics or than other costume
materials like leather or plastic. Consider the Romantic ballerina's tea
length tutu of gauze versus the armor worn in a Shakespearean history play.
Practical Tools
In a more practical sense, the tools of the costume designer are the
fabrics
or other materials out of which costumes may be created; the various
methods of putting costumes together, such as sewing machines or
hot glue guns;
and the bodies of the actors themselves, because no costume will
make it onto the stage without an actor in character in it.
To Costume
Design Part 2
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