Selected Publications
Books
Kirsh, S. J., Duffy, K.G.,
& Atwater, E. (2014). Psychology for
living: Adjustment, growth and behavior today (11th ed.). Englewood Cliffs,
NJ: Prentice Hall [Amazon.com]
Kirsh, S. J. (2012). Children, adolescents, and media violence: A
critical look at the research (2nd ed.).
Thousand Oaks, CA: Sage Publications [Amazon.com]
Kirsh, S. J. (2010). Media
and youth: A developmental perspective.
Malden, MA: Blackwell Publishers Inc. [Amazon.com]
Selected Journal
Articles on Media Violence
Kirsh, S. J., &
Mounts, J. R. W. (2007). Violent video game play impacts
facial emotion recognition. Aggressive
Behavior, 33, 353-358. [view reprint]
Kirsh, S. J. (2006).
Cartoon violence and aggression in youth. Aggression
and Violent Behavior: A Review Journal, 11, 547-557. [view reprint]
Kirsh, S. J., Mounts, J. R. W., & Olczak, P V. (2006). Violent media consumption and the
recognition of dynamic facial expression. Journal
of Interpersonal Violence, 21(5), 571-584. [view reprint]
Kirsh, S. J., Olczak, P. V., & Mounts, J.
R. W. (2005). Violent video games induce an affect processing bias. Media Psychology, 7, 239-250. [view reprint].
Kirsh, S.J. (2003). The effects of violent video game play on adolescents: The overlooked influence of development.
Aggression and Violent Behavior: A Review Journal, 8(4), 377-389. [view reprint]
Kirsh, S.J., & Olczak, P.V. (2002). The effects of extremely-violent comic books on social information processing.
Journal of Interpersonal Violence 17(11), 1160-1178. [view reprint].
Kirsh, S.J., & Olczak, P.V. (2002). Violent comic books and judgments of
relational aggression. Violence and
Victims, 17, 373-380.[view reprint]
Kirsh, S.J., & Olczak, P.V. (2000). Violent comic books and perceptions of
ambiguous provocation situations. Media Psychology, 2, 47-62.[view reprint]
Kirsh, S.J. (1998). Seeing
the world through "Mortal Kombat" colored glasses: Violent video games and the development of a
short-term hostile attribution bias. Childhood, 5(2), 177-184. [view reprint]