Doug BaldwinProfessor Of Mathematics
Professor Baldwin has been a member of the Geneseo faculty since 1990. Originally holding a position in computer science, he joined the mathematics department in 2013.
My Complete CV
B.Sc., 1980, Yale University
M.Sc., 1981, Yale University
Ph.D., 1985, Yale University
Liberal Arts Computer Science Consortium
Report of the SIGCSE Committee on Computing Education in Liberal Arts Colleges. Douglas Baldwin, Amanda Holland-Minkley, and Grant Braught, ACM Inroads, June 2019.
Can We "Flip" Non-Major Programming Courses Yet? Douglas Baldwin, Proceedings of the 46th ACM Technical Symposium on Computer Science Education, 2015
The Roles of Mathematics in Computer Science. Douglas Baldwin, Henry M. Walker, Peter B. Henderson, ACM Inroads, 2013
Is Computer Science a Relevant Academic Discipline for the 21st Century? Douglas Baldwin, IEEE Computer, 2011
Case Studies of Liberal Arts Computer Science Programs. Douglas Baldwin, Alyce Brady, Andrea Danyluk, Joel Adams, Andrea Lawrence, ACM Transactions on Computing Education, 2010
Surface Reconstruction from Constructive Solid Geometry for Interactive Visualization. Douglas Baldwin, Third International Symposium on Visual Computing (Springer: Lecture Notes in Computer Science 4841), 2007
SIGCSE Committee Report on the Implementation of a Discrete Mathematics Course. Bill Marion and Douglas Baldwin, 2007
Effectiveness of a Language Implementation Project in Building Appreciation for Formal Specification. Douglas Baldwin, Consortium for Computing Sciences in Colleges Northeastern Conference, 2007
Algorithms and Data Structures: The Science of Computing Douglas Baldwin and Greg Scragg, Charles River Media, 2004.
A Compiler for Teaching about Compilers. Doug Baldwin, Proceedings of the 34th SIGCSE Technical Symposium on Computer Science Education, 2003
Discovery Learning in Computer Science. Douglas Baldwin, Proceedings of the Twenty-Seventh SIGCSE Technical Symposium on Computer Science Education, Mar. 1996.
My main research interests are in computer graphics, particularly procedural modelling of natural objects (e.g., terrains, plants, etc.) I am currently beginning a project aimed at studying what if any mathematical and algorithmic models can describe crystal aggregates in computer graphics. I also recently completed IViPP, a scientific visualization project in particle physics. Other interests include the role of mathematics in computer science, and programming languages and methods.
MATH 384: Computational Graphics
An introduction to the mathematical and computational modeling of the visible world. Topics include vector representations of three-dimensional geometry; parametric and implicit forms of lines and surfaces; affine transformations; projections from three dimensions to two; rendering equations that model reflection, transmission, and absorption of light. Realistic models of real or imagined scenes will be created using these techniques, and drawn using a computer programming language. Prerequisites: MATH 223, MATH 230, and MATH 233. Not offered on a regular basis.